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NES.emu1.5.54 (Mod) (Paid) (Arm64-v8a)

NES.emu v1.5.54 (Mod) (Paid) (Arm64-v8a)

Downloads: 4370


NES.emu / Specifications

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NES.emu 1.5.54 (Mod) (Paid) (Arm64-v8a)
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NES.emu / Description

Advanced open-source NES emulator (known as Famicom in Japan) based on FCEUX 2.2.3-git supporting a wide variety of devices from the original Xperia Play to modern devices like the Nvidia Shield and Pixel phones.

Disclaimer: This application is not affiliated with Nintendo or Nintendo Entertainment System in any way.

Features include:
* Backup memory and save state support state files from FCEUX should work on NES.emu and vice-versa.
* Supports ROM files in .nes and .unf formats optionally in ZIP RAR or 7Z archives
* Famicom Disk System emulation using .fds files (select your BIOS in the options)
* VS UniSystem support push Start to insert coins
* Uses FCEU-compatible cheat files (.cht extension) with editing features
* Zapper/Gun support touch screen to fire touch & hold outside of display area to simulate firing away from the TV
* Configurable on-screen multi-touch controls
* HID Bluetooth/USB gamepad & keyboard support compatible with any input device recognized by the OS (MOGA Pro etc.) all devices support custom key profiles
* Works in any orientation

No ROMs are included with this app and must be supplied by the user. A number of public domain games/demos are available at www.pdroms.de.

Follow development of my apps on github:
https://github.com/Rakashazi/emu-ex-plus-alpha

Visit the homepage at explusalpha.com for more info & apps. Please report any crashes or device-specific problems via email (include your device name and OS version) so future updates continue to run on as many devices as possible.

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NES.emu / What's New in v1.5.54 (Mod) (Paid) (Arm64-v8a)

- Mod Info:
Colors bottons mod

credit for master1274
@Nocna Furia

* Fix crash when using external displays
* Work around blank emulator display on certain Mali GPUs when rendering in RGBA8888 format
* Move emulator processing into the main thread by default to reduce vsync scheduling variance, the previous method can still be enabled via Options -> System -> Separate Emulation Thread

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