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Endless Cube Puzzle, Learn Algorithms4.5

Endless Cube Puzzle, Learn Algorithms v4.5

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Endless Cube Puzzle, Learn Algorithms / Specifications

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Endless Cube Puzzle, Learn Algorithms 4.5
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Endless Cube Puzzle, Learn Algorithms / Description

The world's Best Endless Cube Game! The MOST attractive cube puzzle game EVER!

DOWNLOAD the latest magic cube game for FREE!

If you are learning Fridrich Method our app will be helpful. You can use this app to check out all algorithms of Fridrich Method. Or If you like puzzle game we also provide endless cube puzzles for solving. Try to solve the cube puzzle in the limit of steps.

Features:
a realistic cube model.
smooth rotate.
endless puzzles.

Main Scene:
Play: You need to solve the cube puzzle in the limit of steps. Which level can you achieve?
Practice: Just let you play the Cube in a free way.
Algorithms: Show All CFOP Algorithms that contains 41 F2L 57 OLL and 21 PLL.

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Follows are the 4 steps of CFOP Method:
1. The Cross
This first stage involves solving the four edge pieces in one outer layer of the puzzle centring around a commonly coloured centre piece.

2. First Two Layers (F2L)
In F2L corner and edge pieces are paired up and later moved to their correct location. There are 42 standard cases for each corner-edge pair including the case where it is already solved. It can also be done intuitively.

3. Orientation of the Last Layer (OLL)
This stage involves manipulating the top layer so that all the pieces therein have the same colour on top at the expense of incorrect colours on other sides. This stage involves a total of 57 algorithms. A simpler version called "two-look OLL" orients edges and corners separately. It uses nine algorithms two for edge orientation and seven for corner orientation.

4. Permutation of the Last Layer (PLL)
The final stage involves moving the pieces of the top layer while preserving their orientation. There are a total of 21 algorithms for this stage. They are distinguished by letter names usually based on what they look like with arrows representing what pieces are swapped around. "Two-look" PLL solves the corners and edges separately. It uses six algorithms two for corner permutation and four for edge permutation.

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