Our main goal was to depict the life of a recently married couple.
You will be playing the role of "Lily" and making decisions about
the course her life will take.
What is the plot about?
The story revolves around two young people, Lily and Nick, who, recently got married. Led by immense love, they decide to start their life together living temporarily in Fred's (Nick's father's) house. Their plan seems simple at first sight. All the money they would spend on the rent, they will save up for the dream they've had since the moment they met, and that is to buy their own place.
But, just as in real life, things are not as perfect as we plan them.
What makes us different than the others?
A real life story! To be more precise, since the very beginning we have been working on the plot that could (easily) happen to anyone in real life. We offered Lily various paths. Nonlinear paths where you, the players, can choose the way their lives will go on.
The characters. Each character has its own life story. We create them with a lot of attention and we try to make each of them act and think differently. Some are serious, some are strict or cunning, whereas some are funny or too clumsy. What they all have in common is the fact that none of them is unchangeable, but very flexible, depending on the path the game goes. That, of course, counts for our main character-Lily, too.
Choices. In this one, choices actually matter. So far, every choice in the game has had its meaning. You should know that even the little ones, you might think won't matter much, get recorded and that they can greatly influence the rest of the game. We pay a lot of respect to nonlinearity, and that is why you need to be aware that, in some days, not necessarily in all of them, you won't be able to go through all the scenes in just one day.
Body, Stamina, Intelligence. Lily is designed to be changeable in every single way. The system changes her body depending on the number of trainings, her intelligence increases depending on how much she reads, and her stamina limits the number of quests she can do per day. It's important to mention that training or studying every day doesn't have to bring change. A certain time span is necessary for her to upgrade.
Animations, renders and game mechanics. Every render starts with a "T" pose. What does that mean? Simply said, that means that we don't use default poses, but, we load in every character from scratch and we shape every single joint of theirs. For example, just one hand has fifteen joints. Same goes for even more complicated animations, some of which contain more than thirty renders. Everything is manually set up, including every prop in every scene. As for the code, it is pretty unique, too. This is one of the first games where animations are connected to and cooperating with texts.
Overall, our goal is, to leave the impression of an authentic game experience we are certain is different than any other, through the highest quality and ever more realistic content.
What is the plot about?
The story revolves around two young people, Lily and Nick, who, recently got married. Led by immense love, they decide to start their life together living temporarily in Fred's (Nick's father's) house. Their plan seems simple at first sight. All the money they would spend on the rent, they will save up for the dream they've had since the moment they met, and that is to buy their own place.
But, just as in real life, things are not as perfect as we plan them.
What makes us different than the others?
A real life story! To be more precise, since the very beginning we have been working on the plot that could (easily) happen to anyone in real life. We offered Lily various paths. Nonlinear paths where you, the players, can choose the way their lives will go on.
The characters. Each character has its own life story. We create them with a lot of attention and we try to make each of them act and think differently. Some are serious, some are strict or cunning, whereas some are funny or too clumsy. What they all have in common is the fact that none of them is unchangeable, but very flexible, depending on the path the game goes. That, of course, counts for our main character-Lily, too.
Choices. In this one, choices actually matter. So far, every choice in the game has had its meaning. You should know that even the little ones, you might think won't matter much, get recorded and that they can greatly influence the rest of the game. We pay a lot of respect to nonlinearity, and that is why you need to be aware that, in some days, not necessarily in all of them, you won't be able to go through all the scenes in just one day.
Body, Stamina, Intelligence. Lily is designed to be changeable in every single way. The system changes her body depending on the number of trainings, her intelligence increases depending on how much she reads, and her stamina limits the number of quests she can do per day. It's important to mention that training or studying every day doesn't have to bring change. A certain time span is necessary for her to upgrade.
Animations, renders and game mechanics. Every render starts with a "T" pose. What does that mean? Simply said, that means that we don't use default poses, but, we load in every character from scratch and we shape every single joint of theirs. For example, just one hand has fifteen joints. Same goes for even more complicated animations, some of which contain more than thirty renders. Everything is manually set up, including every prop in every scene. As for the code, it is pretty unique, too. This is one of the first games where animations are connected to and cooperating with texts.
Overall, our goal is, to leave the impression of an authentic game experience we are certain is different than any other, through the highest quality and ever more realistic content.
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