The program "Kapbis VR" is intended for separate training of the
eyes with amblyopia. Amblyopia or "lazy eye" - a condition in which
there is a decrease in visual acuity a violation of sensitivity and
accommodative abilities of one eye. This state leads to the fact
that the weak eye is gradually turned off from the process of
vision at the brain level and the person practically sees with one
eye and is not able to perceive a three-dimensional image.
The "Kapbis VR" program helps to make the "lazy" eye work. It was developed on the basis of successful practice of amblyopia treatment on the apparatus "KAPBIS-1" (Pat. RU 2297812 C1). Training is that you need to collect a picture putting some of its fragments in its place.
To do this a mode is selected in which a healthy eye does not see fragments and "lazy" eye sees and therefore is included in the work. The mode in which both eyes see fragments can be used to train the joint work of the eyes and the development of 3D vision (for example after the treatment of strabismus).
For training you need to connect a mouse to the smartphone and place the smartphone in VR glasses.
The program can be used in normal mode (without VR on a smartphone or tablet) as a game for developing the perception of form and coordination of eye-hand interaction.
The "Kapbis VR" program helps to make the "lazy" eye work. It was developed on the basis of successful practice of amblyopia treatment on the apparatus "KAPBIS-1" (Pat. RU 2297812 C1). Training is that you need to collect a picture putting some of its fragments in its place.
To do this a mode is selected in which a healthy eye does not see fragments and "lazy" eye sees and therefore is included in the work. The mode in which both eyes see fragments can be used to train the joint work of the eyes and the development of 3D vision (for example after the treatment of strabismus).
For training you need to connect a mouse to the smartphone and place the smartphone in VR glasses.
The program can be used in normal mode (without VR on a smartphone or tablet) as a game for developing the perception of form and coordination of eye-hand interaction.
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