The game is a classic non-combat RPG with multiple choices and
branching storylines. I put a lot of emphasis on replayability and
choices that matter, at times you'll have to replay a scenario more
than 6 times to see all the possible outcomes. The game has no
traditional combat at all, but you can die or get hurt depending on
the choices you make. This is not a visual novel. It's an open
world RPG that puts a lot of emphasis on text based choices and
actions.