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冒险三国志-地图探索搜宝集将2.7

冒险三国志-地图探索搜宝集将 v2.7

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冒险三国志-地图探索搜宝集将 / Specifications

冒险三国志-地图探索搜宝集将 / Screenshots

冒险三国志-地图探索搜宝集将 2.7
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冒险三国志-地图探索搜宝集将 / Description

《冒险三国志》是一款2D竖版策略RPG手游。
角色扮演游戏(RPG)从上个世纪生下来的时候就是这样的,由于RPG超高的游戏性,历经数十年的风靡,
最后国产RPG在页游和手游的大环境中慢慢变了味,导致很多人从未体验过RPG游戏有毒的游戏性,
现在我们把RPG的设计内核还原成原来的样子,然后再把那个年代繁琐的操作优化成适合现代手游的更为便利的操作,这才是现在的RPG应该有的最基本的样子。
由于现在什么游戏都可以自称RPG,大量可玩性极差的RPG充斥著游戏市场,为了区别,我们只好发明了一个新的词古典RPG来归纳这个产品的类型。

故事背景和玩法
====================================
玩家进入游戏以后将扮演三国人物关索,携妻带母开始他的寻父之旅。
在冒险过程中需要带领整支军队运筹帷幄,擅用建筑、收集道具、使用战略、技能、阵法,
发挥出自身数倍的战斗力,来战胜人多势众的敌人,从而收服更强大的伙伴,打造更强大的装备,攻下更神秘的城池。
在妖魔横行的十三州大地,他将会在冒险中慢慢寻找到自己真正的人生目标。

游戏特色和创新
====================================
*古典RPG:
比较全面地继承和保留了上世纪古老的日式RPG的游戏性,并全面地优化和改进了操作性,使其更适合触屏手机。

*自创战斗系统:
独创的战斗系统,区别于市面上其他所有游戏,手动/自动有差别切换的即时战斗,结合挂机战斗系统三合一,兼顾策略性、便利性和游戏粘性。

*自由探索地图:
超级高的自由度,保证玩家在任何时候都可以自由行走,
不受限制地做自己想做的事,一步步在地图探索中获得新的体验和惊喜。
适当的策略能够以少胜多的战斗体验,让正常的攻城战斗体验具有很大的成就感。
每一张地图都有一个城池等待玩家占领,占领城池后解锁城内所有的建筑为玩家服务。

*消耗模式:
玩家自主掌握补给系统,战斗结束不再会自动恢复生命值和法力值,所以在离开城池出去冒险出去浪之前也许要做好充足的准备。
至于要出去浪多久,出去能浪多久,带回多少的战利品,还是选择挂掉传送回城,这个完全由于玩家自己掌握。

*收集养成:
游戏设计注重武将收集、道具收集等游戏积累,从游戏积累中获得较大的成就感。
每一个武将的技能都不同,每一个阵法的效果都不同,每一个BOSS掉的装备都不同。
每一个人都可以研究出只属于自己的玩法。

*开放式系统:
大部分的游戏养成系统、功能建筑是分布在探索地图里的,使主界面非常简洁。
每一个建筑功能都是独当一面的,如果没有发现这个建筑,就会少了一个变得更强的机会,开放式系统让探索更有发现意义。

*隐藏元素:
大量的隐藏内容,需要玩家在游戏过程中探索发掘,玩家之间能够交流或者交换自己的发现,
每一把稀有武器的获得地点都需要记住大概位置,每一个BOSS的出现地点和掉率都是有规律的,从冒险中能获得许多意外惊喜和增加军队属性的成就。
为什么要设计隐藏元素?设想如果一个游戏,里面有什么,你将会遇到什么,自己全都知道了,那么玩这个游戏的时候,真的会打瞌睡,手机会砸到脸。

*独立游戏式美术:
在保证丰富的游戏内容的前提下,游戏小巧,不会占用过多的储存空间;运行流畅,在配置较低的手机上也能畅玩。
这是玩家的真实评价:没想到这么小的游戏有这么丰富的内容,这么肝这么看脸这么耐玩。
"Adventure Three Kingdoms" is a 2D vertical strategy RPG mobile game.
The role-playing game (RPG) was born from the last century. Due to the high gameplay of RPG it has been popular for decades.
In the end the domestic RPG gradually changed its taste in the big environment of page games and mobile games which led many people to never experience the "toxic" gameplay of RPG games.
Now we restore the RPG design kernel to its original state and then optimize the cumbersome operation of that era into a more convenient operation for modern mobile games. This is the most basic look that RPG should have now.
Since nowadays any game can claim to be RPG a lot of RPG with very poor playability is full of game market. In order to distinguish we have to invent a new word "classical RPG" to summarize the type of this product.

Story background and gameplay
=============================================
After entering the game the player will play the role of the Three Kingdoms and take his wife and mother to start his journey of seeking a father.
In the course of the adventure you need to lead the entire army to plan use buildings collect props use strategies skills and formations.
Play out several times of combat power to defeat the enemy of many people so as to conquer more powerful partners build more powerful equipment and capture more mysterious cities.
In the land of the thirteen states where the demon is rampant he will slowly find his true life goals in the adventure.

Game features and innovation
=============================================
*Classical RPG:
More comprehensively inherits and retains the gameplay of the ancient Japanese RPG of the last century and comprehensively optimizes and improves the operability making it more suitable for touch-screen mobile phones.

* Homemade combat system:
The original combat system is different from all other games on the market manual/automatic differential switching for instant combat combined with on-hook combat system three-in-one taking into account strategy convenience and game stickiness.

* Free to explore maps:
Super high degree of freedom ensuring that players can walk freely at any time.
Unlimited to do what you want to do step by step to gain new experiences and surprises in map exploration.
Appropriate strategies can make the normal siege battle experience a great sense of accomplishment with a less-than-successful combat experience.
Each map has a city waiting for the player to occupy and after occupying the city pool unlock all the buildings in the city to serve the players.

* Consumption mode:
The player masters the replenishment system autonomously and the end of the battle no longer automatically restores the health and mana so you may be well prepared before leaving the city to venture out.
As for how long it takes to go out how long it takes to go out how many spoils to bring back or choose to hang up and send it back to the city this is entirely due to the players themselves.

* Collection and development:
The game design focuses on the accumulation of games such as military commander collection and item collection and gains a greater sense of accomplishment from the game accumulation.
The skills of each military commander are different. The effect of each formation is different. Every BOSS has different equipment.
Everyone can research their own gameplay.

*Open system:
Most of the game development systems and functional buildings are distributed in the exploration map making the main interface very simple.
Every building function is unique. If you don't find this building you will lose a chance to become stronger. The open system makes exploration more discoverable.

*Hidden elements:
A large amount of hidden content requires players to explore and discover during the game and players can exchange or exchange their own discoveries.
The location of each rare weapon needs to remember the approximate location. The appearance and drop rate of each BOSS are regular. From the adventure you can get many surprises and achievements in increasing the military attributes.
Why design hidden elements? Imagine if there is a game what is inside what you will encounter you all know then when you play this game you will really doze off the phone will face.

*Indie game art:
Under the premise of ensuring rich game content the game is small and does not occupy too much storage space; it runs smoothly and can be played on a low-profile mobile phone.
This is the player's real evaluation: I did not expect such a small game to have such a rich content so the liver looks so playful.

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冒险三国志-地图探索搜宝集将 / What's New in v2.7

修改一些bug

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