- MOD Features:
Ported to Android
its a ported pc games, which might not compatible for some
devices..
• New introductory client, Ivy, who precedes the original “first
wave” of clients. Her first couple of weeks act as a mini-tutorial
for new players. She can be skipped if desired, or you can try to
generate one of the nine outcomes that will successfully train her.
She has a relatively short training period and a relatively large
variety of weekend content (since you’ll be spending time with her
most weekends during her training). Continuing action content is
also implemented for her. Adding Ivy at the beginning of the game
creates better pace for some events. She’s also a “normal” client,
so that new players aren’t immediately confronted with some of the
unique aspects to Chelsea, Elsa, and Jasmine’s characters.
Changed:
• Dinner with Nicole and her husband can now be delayed. Flagged
value of bringing wine for new players by adding a small cost to
it.
• Reduced energy costs associated with training actions when you
use a Teaching Aide.
• Reduced odd job fee to 15 from 20. Money has been loose for a
while and I haven’t yet implemented any good new ways to absorb it,
so tweaking this down in the interim. This also helps differentiate
game play as the Moneybags optional trait.
• Fairyn’s text and background colours combination changed to
improve readability
Artwork related:
• Partial upgrade of Hannah’s images (approximately one-third of
her images).
• Nicole’s on-going visits segregated by type under “Contact” to
make artwork more consistent through the scene.
Modding and core system related:
• Package conflict resolution system added (conflicts disabled: see
Digital bonsai for details)
• wt_image now searches for videos first, then images with the same
name (unless restricted with ‘image_only’ as follows wt_image
image_only image_name), to facilitate mods who want to provide
optional movies to replace certain images.
• Made odd job fee a variable to facilitate easy adjustment.
• Back end changes (versioning system) to prepare for increased
backwards compatibility beginning with 0.8, but not active for
modding yet.
• Small improvements to the client template.
Important notes:
regarding the current build:
Old saves will not be compatible. When we get to 0.8, our
expectation is that old saves will be compatible throughout the 0.8
cycle, but that's not the case in 0.7
All images are included in the build. When we get to 0.8, the
expectation is that images in 0.8a will not need to be downloaded
again for future 0.8 patches/expansions, but that's not going to be
the case until all artwork is upgraded, and that's not going to
happen until the 0.7 cycle is finished
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