少なくとも江戸時代から遊ばれていた日本の伝統的なボードゲームです。武蔵側と捕り手側でルールが異なるのが特徴です。
十六武蔵は捕り手側が有利なので、武蔵は77手以上逃げ切れば勝ちになるルールが設けられています。
最も強いAIは、かなり手強いです。AI-LVごとに成績が残ります。
さらには対戦中に武蔵・捕り手それぞれの手番とAI-LVを自由に設定可能です。
デフォルトはタッチ操作を想定しますが、縦画面仮想キー操作、横画面仮想キー操作など多彩な操作が可能です(切り替えはアプリ終了画面より可能です)。
Had been played at least from the Edo period is the traditional Japanese board game. The rule is different from is characterized by Musashi side and catching hand side.
Since Jurokumusashi an advantageous birds hand side Musashi rules to become wins if Nigekire more than 77 hands have provided.
The strongest AI is pretty tough. Results will remain for each AI-LV.
Furthermore it is freely set the Musashi-catching hand each hand number and AI-LV during the competition.
The default is to assume the touch operation the vertical screen virtual key operation can be horizontal screen virtual key operations such as variety of operations (switching is possible from the application end screen).
十六武蔵は捕り手側が有利なので、武蔵は77手以上逃げ切れば勝ちになるルールが設けられています。
最も強いAIは、かなり手強いです。AI-LVごとに成績が残ります。
さらには対戦中に武蔵・捕り手それぞれの手番とAI-LVを自由に設定可能です。
デフォルトはタッチ操作を想定しますが、縦画面仮想キー操作、横画面仮想キー操作など多彩な操作が可能です(切り替えはアプリ終了画面より可能です)。
Had been played at least from the Edo period is the traditional Japanese board game. The rule is different from is characterized by Musashi side and catching hand side.
Since Jurokumusashi an advantageous birds hand side Musashi rules to become wins if Nigekire more than 77 hands have provided.
The strongest AI is pretty tough. Results will remain for each AI-LV.
Furthermore it is freely set the Musashi-catching hand each hand number and AI-LV during the competition.
The default is to assume the touch operation the vertical screen virtual key operation can be horizontal screen virtual key operations such as variety of operations (switching is possible from the application end screen).
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